How to create a 3D model from scratch in Unity 5
By now, most of us have heard of Unity’s ability to render 3D models from within a scene.
With a few notable exceptions, though, the engine is quite limited when it comes to making 3D objects that you can actually use in games.
The problem with using a 2D object in a 3d game is that you are essentially missing out on the full 3D potential of your model.
You could theoretically render the model as a 2-D array, but then the objects and other 2D data would be out of sync.
This makes your scene look like a 3-D 3D game, which is a shame, since it can often be used to create some very impressive 3D graphics.
To remedy this, Unity developers are developing a tool that will make the whole process a lot easier.
Called 3D Environment Artist (or 3DA), this tool will automatically create 3D versions of the world and environment for you to use in your game.
This will not only make it possible to create more realistic environments, but it will also allow you to easily export your models for 3D printing or other 3D content creation platforms.
In order to use 3DA, you’ll need to download the latest version of the Unity Editor, which has a “Unity Builder” feature.
Once you’ve installed the Editor, head over to the “3D Environment” section of the editor, and select “3d Environment.”
Once in the editor window, click on “Manage 3D Model” in the sidebar.
Next, click “Add New 3D Object” to add the 3D object.
The 3D editor will then display a list of objects to add.
Select the 3 object you want to create, and then click “Create.”
The first time you use this tool, you can use it as a “template” for your models.
You can drag and drop objects to place in your scene, and 3DA will automatically scale the objects accordingly.
This means that the 3d model will be scaled to the size of your scene without any extra work.
Once you’ve selected your object, 3DA then gives you a way to create the scene from scratch.
You’ll need a 3DS Max file to import the scene, so click on the “Import” tab in the “Manages Model” section, and choose “3ds Max.”
Next, open up your 3DS model in the 3ds Max editor, select the scene you want your model to be used in, and click “Import.”
You’ll be prompted to choose a 3ds file, and your model will then be imported.
The Import Wizard will ask you to enter a name for your 3D file, but the wizard also gives you the option to name the 3DS file whatever you’d like.
If you want the 3DA to be able to automatically scale your 3ds files for you, click the “Generate Custom Scale” button to do so.
Next, select your 3d file and click the Save button.
You should now have a 3Ds file named “3DS Max.3DS” on your 3DO’s hard drive.
Now that you have your 3Ds model, you have to import it into the game.
Click on the 3DO and select the “Load Game” button.
This opens up the 3DBoom window, which allows you to load your model into the scene.
This can be done through the 3DFloat window, or you can load the 3Ds from a file by clicking on it and selecting it from the dropdown menu.
Finally, you will need to import your model and any additional 3D data from the scene into your game’s 3D engine.
Click the “Create” button, and the 3DExperimental Editor will open up.
Next to the 3rd party 3D scene you imported, click in the Inspector window to select it and then drag and dropping the object onto the scene in the inspector.
This should give you an empty scene.
Next up, you should now be able click “Load Scene” in 3D Editor and select your model in your 3DFoom window.
You will now see the scene on your hard drive in your editor.
To load your scene into the 3DXoom, simply click on your model once and then select it in the scene list, and a window will appear.
You’re ready to start creating your game!
Now that your game has been loaded, you need to create it’s 3rd level.
To do this, click your model’s name in the scenes list, then drag the object you’re currently dragging into the area of your 3rd screen.
Next up, select “Move Objects” in order to move the object in the area.
This is similar to the way that Unity creates levels for your scenes, so this should do the trick.
Once the object is in place, you may want to click