
Why I chose to paint my 3D models for the 3D movie 3D
Posted November 03, 2019 05:51:25I don’t have a particular preference on how I paint my models.
I prefer to make my models look realistic.
But, when I paint a model, I want it to be something you can take with you, rather than something you have to hang in a gallery.
I like to think of it as a hobby, and I’ve always loved 3D modeling.
I was fortunate to be taught by my dad, so I always knew I wanted to paint, whether it was for fun or because I wanted a way to teach myself how to paint.
In the mid-2000s, I went to the Art Institute of Denmark, and the first thing I did was draw a model of the world.
I didn’t know much about art at the time, so this was the first experience I had of 3D painting.
I went home and drew a model with my pencil.
I drew it, and after a few hours I finished it, which was very challenging.
It took me a long time to finish the model.
After that, I only painted a few things, and only after a couple of months did I realize I needed to make a bigger model.
The models I made for movies would be the first of my work.
But it wasn’t until 2010 that I painted a 3D model of a castle, and in 2011, I painted one of the characters from “Game of Thrones” in the series.
I didn’t really have a background in 3D art, but I got into it because I was fascinated by the process of 3d modeling.
In 2009, I met with a local artist and learned more about the craft.
I started working with her to design the models.
She was able to help me develop a concept, and then I would paint it myself.
In the end, it took me five years to complete my first 3D render.
I’m very happy that I decided to work with an artist who has such a strong understanding of the craft, as I feel like it has helped me grow as a painter.
It was actually my second 3D design job, after I started painting with my father, which also gave me a taste of the industry.
I ended up with a series of renderings for the “Django Unchained” series.
When I was designing a character for that project, I was inspired by a scene in “The Hobbit.”
I started drawing the character, but it was not until I was painting that I realized how important 3D was.
It helped me understand the process and how important it is to have a good idea of how the character should look before you start to work on it.
I think that’s why I love to paint 3D, and it was something I really enjoyed doing.