How to build a 3d modeler with 3D Studio Max 3
By Andrew TannanPosted November 08, 2018 04:47:00In this tutorial we’ll be going over how to create a simple 3d models in 3D Max, as well as a bit of technical stuff you may find helpful.
First, you’ll need to download and install 3D Builder (see link below).
It’s free and easy to use, so you should definitely grab it.
Next, you can download the latest 3D Modeling Toolkit, which includes a whole bunch of cool features like export settings, filters, and more.
Once downloaded, open it and click on the “Tools” tab.
Here you’ll see a “Export” window where you can choose between 3 different export options: “Cameras” and “Tracks”.
We’ll use cameras to create our model.
Once you’ve chosen the “CAMERA” export option, click on “Export…” and the “Add New” button will appear.
Select the “New” option from the drop-down menu, and you’ll be asked to enter the name of your model, as shown below.
Click on the OK button, and the model will be created in 3d Builder.
Once you’re happy with the file name, click “Save” to save the file and return to 3D Maker.
Once the file has been saved, you should see it in the right pane of 3D Master.
You can open it with any of the three 3D tools (except for the “Tracking” tool) and you can drag and drop your model anywhere you want.
Once the file is in 3ds Max, select the “Open” option to open the 3D model.
The model is now ready to be built!
Now that we’ve created our model, we’ll need a camera.
To create our own, you need to select a model from the list, then drag it to the model viewer.
Next, you’re asked to select the object you want to build from the “Camera” list.
From there, select “Create Scene”, and then click “Build”.
Once the scene has been created, you have the option to save it, export it, or use it as a reference for the next model.
After creating your model and adding a camera to it, we have a simple tutorial about 3d printing, where we go over how you can save your 3d print to a 3D printer, or print to your computer.
Next we’ll go over 3D Viewer, which allows you to view a 3ds max model in different resolutions.
This is a nice addition, because it lets you view your model at various resolutions.
Now that our model has been built, we can save it as an STL file.
3ds Viewer will allow you to save STL files as .stl files, which are basically a collection of small files that you can print on a 3DS Max model.
Next we’ll create our STL files, then import them into 3ds master, and finally we’ll export the file so you can see what’s in there.
When you import a STL file, 3ds Maker will automatically upload it to our printer, so we can print it from the printer.
Next comes the important part, importing your STL into 3d Master.
Open 3ds Master and go to the “Export to” tab, then click on Export.
This will bring up a “View” window with 3d Maker’s STL exported as an imported STL file (shown below).
You can now use this STL file in 3DS Maker, and it will be saved as an image in your model viewer (shown above).
Now you can use the STL image in 3Ds Max, or it can be used in 3rd party applications, like the one shown above, to print models.
Now, that’s it for this tutorial.
If you have any questions or comments, feel free to ask.
This article was written by Andrew Tannaan.
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